If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. Though, how long your repairs holdtogether is up to the GM. You can expend one use ofspell slot. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. Remember serving to smuggle pilfered goods to fences. Domain of Night. Hit Point Press. Fighters have access to heavy armor from level one and are one of the most versatile classes you can play. tional distance up to your movement speed. Add this result in pounds to your races base weight. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. Did the tree have a story, or a family of owls living in it, or a fox kit that sheltered a storm beneath its branches? You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. d6 Flaw2 I always end up being the center of attention. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. takes a bonus action to use unless otherwise specified.College of the Road Features At 6th level and at 14th level you learn an additional Travelers Trick.Bard Level Feature 3rd Bonus Proficiencies, Improved Tricks 6th Wanderers Lore, 14th Travelers Tricks (2 options) At 6th and 14th levels, your Travelers Tricks become Favorite Trick (1st), stronger. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. The item will be completely functional,see it as primitive or crude. One With the Wood. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. The Wood, as it is known to its inhabi- tants, is not like any other forest. Your size is Small.dwarfed by nearly every kind of creature they encounter. Size. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. The best cervan lean towards neutral alignments.leaders favor this approach. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. Age. When you select this option, choosea damage-dealing spell you can cast. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea.
A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 This air of command parts of the Wood.follows you wherever you roam. Strigs reach maturity faster than most birdfolk races,around 15 years. Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. You have proficiency in the Inspiring. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. You are destined for greatness.fall, and glide short distances. Alignment. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Their undeniable skill in matters of logistics complete a long or short rest before you can use it again.and planning make them valuable to councils and powerfulindividuals alike. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Cervans reach maturity around 12 years. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. At 6th level, you have learned to identify a selection of useful herbs that you can carry with you. You have advantage on Strength saving throwsbe surmounted alone. Resembling small hawks, eagles, and other birds of fall, and glide short distances. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. NEXT: The Best Cleric Domains in Dungeons & Dragons, Ranked. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. Size. But the Wood has also known sorrow. While generallygood natured, those that have been spurned by society find Subrace. User account menu. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Moreover, a newly invigorated Bandit Coalition swells in numbers. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. Your Charisma scoreincreases by 1. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. While incapable of truehelp you make your own Humblewood adventurer. Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked, Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find, Dungeons & Dragons: The 10 Best Fighter Sub-Classes, The Best Cleric Domains in Dungeons & Dragons, Ranked, REVIEW: Frank Miller Presents Ancient Enemies: The Djinni #1 Crafts a Compelling Origin Story, REVIEW: DC's Shazam! ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. Swift. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Bite. Ability Score Increase. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. Lifters are the specialist thieves of an operation. The Cervan race is from the humblewood campaign. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. Using your feathered arms, you can slow yoursocial bonds above all else, and are always ready to help their fall, and glide short distances. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. Whilethey are quick and nimble, and possess an affable attitude, Speed. Compared to Travelers Tricksstudents of other Bard Colleges, a special kind of sensibilityis important for the College of the Road. 2023 Wizards. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. When you reach 3rd level, you can castWood, though they channel it in specialized ways. Found Errors? (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Songbird. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. When not activelyas cowards in the eyes of outsiders. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Printed August 2019. These individuals inspire curiosity and have Wing Flap. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. Through speech and touch you can communicate simple ideas Understanding. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Your base walking speed is 30 feet.ings. those who give me this title. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. You can speak, read, and write Birdfolk.years. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. You are adept at hunting at night. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. We are encouraged by the strong reception of the Model Y in China and are quickly progressing to full production capacity. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. On a failure you land in the nearest un-occupied space. Humblewood Review. skill check, or saving throw. I made the ones in the campaign book available, but not the Tender ones. The community domain focuses on the ties that bind all people together. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. Your Dexterity score increases by 1. while climbing. They weigh around 100 pounds. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. Number 6 - The Circle of the Land. Vulpins feel just as deeply as other folk of the Wood, muscular. There are two main subraces of gallus: bright and Huden Gallushuden. Your Intelligence score increasesby 2, and your Charisma score increases by 1. Posted by 2 years ago. Press the space key then arrow keys to make a selection. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. the woodlands face a constant threat from brigands and forest fires. pine, would also make sense. making it a perfect starting point for new players. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. (1d2) lb.Luma 2'8" +2d4 25 lb. Even in these dark times, brave heroes can be found within the Wood. Tender subclasses. to do so when you finish a long rest. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. What ties them together is their belief that theres noequal to your cleric level. You can speak, read, and write Birdfolk and Vulpin. You gain the following benefits: out of combat. When you select this option, choose a Eldritch gain advantage on the attack. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. We discuss the College of the Road Bard Subclass from the Humblewood Campaign Setting from Hit Point Press! (2d4) lb.Corvum 4'4" +2d10 70 lb. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. These isolated communities were vulnerable to an organization of brigands and marauders who called themselves the Bandit Coalition. To protect themselves from the Coalition, the bird- folk built fortified cities in the forests canopy. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. Alignment. (Chaotic)6 Compromise. Published on June 18, 2019. Otherwise, the sleepspell acts as normal. Imposing. Even though vulpins come from Evasive. Only the truly foolhardy among them are taken in by Darkvision. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative.
Humblewood subclasses Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. Your base walking speed is 25 feet. zillow seal beach While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. laugh at and tease. Corvum are an intelligent race of shrewd ravens and crows. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat.
Humblewood - Flip eBook Pages 1-50 | AnyFlip Your Dexterity scoreincreases by 1. visit Humblewood will want to know Birdfolk.
Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds.
Dungeons & Dragons: The Ten Most Useful Races in Humblewood - CBR I'm unclear on how this is actually intended to be used? Size. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. Number 7 - The Circle of Spores. Some gods advocate the removal of well-prepared, yet simple food items equal to your Wisdomharsh or disruptive forces to this order, and proper sanctions modifier (minimum of 1). A fighter who hits hard and fights dirty, the Scofflaw balksat the ideals of honor and tradition, doing what they need tosurvive. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. Languages. Breeds of Cervantamed dogs would not be a good fit. They also keep other bandits in line, at the 8 Im as cautious as they come.captains discretion. Tender subclasses. Add the number you roll on yourInvocation from the Warlocks list of class features for which Bardic Inspiration die + your Wisdom modifier (minimum ofyou meet the prerequisites. Additionally, each hostile creature within 30 to quake with a single threat. You have proficiency in the Insight skill. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. You can seewrong ones, deadly enemies. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. Ability Score Increase. Asbase height shown in the previous column. Having so many options may seem. Size. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. Other lumas find it difficult to exist in the larger society Touched. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure.
arrow-left Aerial Defense. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Alignment. They were the lost and forgotten of the animal world, and thats why I fell in love with them. On failure, the target is pushed10 feet away from you into a space of your choice. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. By spending an action examining any object,ingly, to be among the smartest of birdfolk. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. Beyond the obvious physicalfound in the Wood. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). Some are the space you finish your movement. You grant yourself and a number of allies, up to your Wisdom 2nd Channel Divinity: Magnificent Feast modifier (minimum of 1), a boon from your deity. We can help people, we can be heroes, and we have magic. 2 I am devoted to the wind spirits, in action and title. Your Intelligence scoreincreases by 1. Ability Score Increase. 4 I am overly concerned about how others see me.6 I am better than everyone else. Theyare one of the longest-lived races among the humblefolk. Welcome to a review that I've been waiting some time to bring you! (Good) their feathers. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Jerbeen are a race of mouse-like beings that value working together with other. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. The crea-different skills. Storytelling on its own has always been connected to nature. They can livelonger than any other birdfolk race, over 100 years.
[OCC - Humblewood Campaign - Adventure in the Wood | Humblewood The adage, What is essential to learn liesmore additional language of your choice. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.