This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. You have been warned. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. She will say yes or no depending on whether she's good with it or not. - New Radiant dialogue. Type "stopquest SDA_SolstheimCommentary" in the console. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! Why? Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. For the players, just try to role-play and be considerate, alright? Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Seeing that the implementation has changed, this quest record serves no purpose. It should pop up now for those who have finished the Main Quest. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). Serana radiant interactions with many new NPCs. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. (you can find the list on my website). There are different dialogue options so the player can role-play this in different ways. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. - Radiant quest dialogue for all the bounty quests (BQ01-04). A bunch of fixes and content additions. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Redone Crimson Blood armor dialogue patch. Big Update! - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - (SSE Only) Repackaged BSA. - Serana comments on each of the vanilla home locations, via her radiant dialogue. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. [Content Additions] (350+ Total New Lines in this Update!). - Added optional DX Crimson Blood Armor patch. Serana should now look more expressive. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). The most ambitious feature of this mod yet, and will require an entire update for itself. Good news; it exists. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. Serana's Epic Dungeon Dive! This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. (See the article here for all the names). More spell disables (voiced this time) will be added in with the 3.2 update. For now it's just about her dad but more topics to come for the next release. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. (Full release TBD on Apple Music/Spotify/other streaming services). - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Too much was cut that some parts of the conversation didn't make any sense. - Alduin bug was fixed previously but delayed. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - Initial patch release. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). So now you can hear all of her fun lines. - Sleeping functionality. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Patch functionality was fixed- it should now do its thing properly. - While drinking (if in third person) the player will now also play the appropriate drinking animations. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. - Serana (and other followers) no longer triggers traps while stepping on them. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. For now these are unvoiced. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Removed Serana finding a table option in drinking buddies since that was buggy. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. - 130+ brand-new custom names for Serana to call you by! - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Added dialogue to disable Serana's vanilla raise zombie spells. - Disabled old recap dialogue to help reduce VA overlap. Serena Dialogue Add-on update Hey everyone! (Feature based on code by Followers as Companions by Ishara Meradin). - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. || The SDA and RDO patches have been overhauled to reflect this too. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. This should now fix the issue with some of her goodbyes not being able to play. Hey guys, Author of the Serana Dialogue Add-On mod here. Serana should now properly wait when being asked to wait. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. Giving her a spell book will not work. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. Aligned and fuz'ed the proper voice files for each. - Fixed dialogue conditions for some radiant greets. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. ", or "What's on Your Mind? - Reduced distance of Serana to Player package (used in several NPC banter scenes). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Fully voiced from parts of her existing dialogue. The base dialogue commentary quests should all be started in time. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. If you've been having problems with the quest, this bugfix update should fix it for sure. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. Kindred Judgment+Touching the Sky Revoice. - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. One of the most expansive updates for SDA to date. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - Added Clean ver. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. - It is important to note that these quests are optional, and do have different outcomes. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. - Removed SDA Friendship requirement for the College of Winterhold commentary. - Removed dialogue cooldown for Serana recap dialogue. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. Looking for help with serana dialogue addon mod - General Skyrim - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - The Markarth and Morthal conversations were mixed up. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Disabled two Laura Bailey combat lines that were already revoiced. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. just a recommendation as I like to use this mod in my playthroughs :). In a future update, this will be re-implemented. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. Not to mention the mod should load faster on older hardware! But you can take it to the next level with this dialogue add-on. Now it shouldn't be delayed. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option).